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Unit: Speak 3D, crit C
Criteria C, Creating the solution Part 1. Construct a detailed and logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution. During this criteria your role switches from designer
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Unit: Speak 3D, crit C
Criteria C, Creating the solution Part 1. Construct a detailed and logical plan, which describes the efficient use of time and resources, sufficient for peers to be able to follow to create the solution. During this criteria your role switches from designer
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Unit: Speak 3D, crit D
Criteria D, Evaluating Part 1. Design a detailed relevant testing method, which generate data, to measure the success of the solution Since we are evaluating the process as much as the final solution, we will test this project slightly different. You will
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Unit: Speak 3D, crit D
Criteria D, Evaluating Part 1. Design a detailed relevant testing method, which generate data, to measure the success of the solution Since we are evaluating the process as much as the final solution, we will test this project slightly different. You will
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Mozilla Open Design
Mozilla is updating their brand identity using Mozilla open source principles, and everyone’s invited. In this, our Concepting phase, we’re narrowing from seven possible themes to a few concepts that will proceed to iterative design work. Your comments on the work in
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Mozilla Open Design
Mozilla is updating their brand identity using Mozilla open source principles, and everyone’s invited. In this, our Concepting phase, we’re narrowing from seven possible themes to a few concepts that will proceed to iterative design work. Your comments on the work in
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Sketching
In order to sketch your project you need to create drawings that explain what you are trying to do. a/ If you are in character design, your sketch should indicate the different sides of your characters. You need to indicate color scheme
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Olympics Logos
On a Scale from 1-100, Milton Glaser Rates Every Single Olympic Logo Design in History On the AIGA magazine, here. There’s been much controversy recently around Olympic logo design, but let’s not forget the rich and varying narrative the Games’ graphic
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Olympics Logos
On a Scale from 1-100, Milton Glaser Rates Every Single Olympic Logo Design in History On the AIGA magazine, here. There’s been much controversy recently around Olympic logo design, but let’s not forget the rich and varying narrative the Games’ graphic
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The four areas
In order to make this huge world more approachable we are going to break it into 4 main areas of experimentation. 1. Character design You can read a brief introduction here. And see some examples here. 2. Motion graphics Learn
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The four areas
In order to make this huge world more approachable we are going to break it into 4 main areas of experimentation. 1. Character design You can read a brief introduction here. And see some examples here. 2. Motion graphics Learn
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What does 3D means?
(Modified article, find the original here.) In the broadest definition of the term, “3D” would describe any object that occurs on a three-axis Cartesian coordinate system. If that sounds too technical, don’t worry we are going to explain what that means. A
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What does 3D means?
(Modified article, find the original here.) In the broadest definition of the term, “3D” would describe any object that occurs on a three-axis Cartesian coordinate system. If that sounds too technical, don’t worry we are going to explain what that means. A
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First 3D animation
This is a very early digital 3D rendered film. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke. The best part of this film is not even the 3D rendering itself, but the outtakes and “making
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First 3D animation
This is a very early digital 3D rendered film. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke. The best part of this film is not even the 3D rendering itself, but the outtakes and “making
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Intro to 3D modelling
3D modelling (also called Product rendering) is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D modelling can be achieved manually with specialized 3D production software
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Intro to 3D modelling
3D modelling (also called Product rendering) is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D modelling can be achieved manually with specialized 3D production software
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Intro to Character Design
The Brief “Create multiple unique characters with a combative cartoon sci-fi bent.” I intentionally went about this without any preconceptions and instead let the process drive the initial ideas. Scribbles to Thumbnails This is a really fun part of the
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Intro to Character Design
The Brief “Create multiple unique characters with a combative cartoon sci-fi bent.” I intentionally went about this without any preconceptions and instead let the process drive the initial ideas. Scribbles to Thumbnails This is a really fun part of the