Inspiration
Patrick Ballesteros
You can see how Patrick designs characters and his work process in this video. For more about Patrick Ballesteros: http://patrickballesteros.com/ https://www.facebook.com/patrickballe… https://twitter.com/patrickballest http://patrickballesteros.tumblr.com/ http://instagram.com/patrickballesteros
Patrick Ballesteros
You can see how Patrick designs characters and his work process in this video. For more about Patrick Ballesteros: http://patrickballesteros.com/ https://www.facebook.com/patrickballe… https://twitter.com/patrickballest http://patrickballesteros.tumblr.com/ http://instagram.com/patrickballesteros
Andy Ristaino sketches
In order to see how real character design artists present their sketches, I want to introduce you to the work of Andy Ristaino. Andy is an Emmy award-winning character designer who started off creating great comics like Escape from Dullsville
Andy Ristaino sketches
In order to see how real character design artists present their sketches, I want to introduce you to the work of Andy Ristaino. Andy is an Emmy award-winning character designer who started off creating great comics like Escape from Dullsville
The future of the book
The Future of the Book is a design exploration of digital reading that seeks to identify new opportunities for readers, publishers, and authors to discover, consume, and connect in different formats.
The future of the book
The Future of the Book is a design exploration of digital reading that seeks to identify new opportunities for readers, publishers, and authors to discover, consume, and connect in different formats.
Mozilla Open Design
Mozilla is updating their brand identity using Mozilla open source principles, and everyone’s invited. In this, our Concepting phase, we’re narrowing from seven possible themes to a few concepts that will proceed to iterative design work. Your comments on the work in
Mozilla Open Design
Mozilla is updating their brand identity using Mozilla open source principles, and everyone’s invited. In this, our Concepting phase, we’re narrowing from seven possible themes to a few concepts that will proceed to iterative design work. Your comments on the work in
Olympics Logos
On a Scale from 1-100, Milton Glaser Rates Every Single Olympic Logo Design in History On the AIGA magazine, here. There’s been much controversy recently around Olympic logo design, but let’s not forget the rich and varying narrative the Games’ graphic
Olympics Logos
On a Scale from 1-100, Milton Glaser Rates Every Single Olympic Logo Design in History On the AIGA magazine, here. There’s been much controversy recently around Olympic logo design, but let’s not forget the rich and varying narrative the Games’ graphic
The four areas
In order to make this huge world more approachable we are going to break it into 4 main areas of experimentation. 1. Character design You can read a brief introduction here. And see some examples here. 2. Motion graphics Learn
The four areas
In order to make this huge world more approachable we are going to break it into 4 main areas of experimentation. 1. Character design You can read a brief introduction here. And see some examples here. 2. Motion graphics Learn
First 3D animation
This is a very early digital 3D rendered film. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke. The best part of this film is not even the 3D rendering itself, but the outtakes and “making
First 3D animation
This is a very early digital 3D rendered film. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke. The best part of this film is not even the 3D rendering itself, but the outtakes and “making
Intro to 3D modelling
3D modelling (also called Product rendering) is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D modelling can be achieved manually with specialized 3D production software
Intro to 3D modelling
3D modelling (also called Product rendering) is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D modelling can be achieved manually with specialized 3D production software
Intro to 3D Animation
3D Animation (CGI, Computer Animation) 3D animation works in a completely different way than traditional animation. They both require an understanding of the same principles of movement and composition, but the technical skill set is very different for each task.
Intro to 3D Animation
3D Animation (CGI, Computer Animation) 3D animation works in a completely different way than traditional animation. They both require an understanding of the same principles of movement and composition, but the technical skill set is very different for each task.