Inspiration

Patrick Ballesteros

You can see how Patrick designs characters and his work process in this video. For more about Patrick Ballesteros: http://patrickballesteros.com/ https://www.facebook.com/patrickballe… https://twitter.com/patrickballest http://patrickballesteros.tumblr.com/ http://instagram.com/patrickballesteros

/ No comments

Patrick Ballesteros

You can see how Patrick designs characters and his work process in this video. For more about Patrick Ballesteros: http://patrickballesteros.com/ https://www.facebook.com/patrickballe… https://twitter.com/patrickballest http://patrickballesteros.tumblr.com/ http://instagram.com/patrickballesteros

/ No comments

Andy Ristaino sketches

In order to see how real character design artists present their sketches, I want to introduce you to the work of Andy Ristaino. Andy is an Emmy­ award-­winning character designer who started off creating great comics like Escape from Dullsville

/ No comments

Andy Ristaino sketches

In order to see how real character design artists present their sketches, I want to introduce you to the work of Andy Ristaino. Andy is an Emmy­ award-­winning character designer who started off creating great comics like Escape from Dullsville

/ No comments

The future of the book

The Future of the Book is a design exploration of digital reading that seeks to identify new opportunities for readers, publishers, and authors to discover, consume, and connect in different formats.

/ No comments

The future of the book

The Future of the Book is a design exploration of digital reading that seeks to identify new opportunities for readers, publishers, and authors to discover, consume, and connect in different formats.

/ No comments

Mozilla Open Design

Mozilla is updating their brand identity using Mozilla open source principles, and everyone’s invited. In this, our Concepting phase, we’re narrowing from seven possible themes to a few concepts that will proceed to iterative design work. Your comments on the work in

/ Comments Off on Mozilla Open Design

Mozilla Open Design

Mozilla is updating their brand identity using Mozilla open source principles, and everyone’s invited. In this, our Concepting phase, we’re narrowing from seven possible themes to a few concepts that will proceed to iterative design work. Your comments on the work in

/ Comments Off on Mozilla Open Design

Olympics Logos

On a Scale from 1-100, Milton Glaser Rates Every Single Olympic Logo Design in History On the AIGA magazine, here. There’s been much controversy recently around Olympic logo design, but let’s not forget the rich and varying narrative the Games’ graphic

/ Comments Off on Olympics Logos

Olympics Logos

On a Scale from 1-100, Milton Glaser Rates Every Single Olympic Logo Design in History On the AIGA magazine, here. There’s been much controversy recently around Olympic logo design, but let’s not forget the rich and varying narrative the Games’ graphic

/ Comments Off on Olympics Logos

The four areas

In order to make this huge world more approachable we are going to break it into 4 main areas of experimentation. 1. Character design You can read a brief introduction here. And see some examples here. 2. Motion graphics  Learn

/ Comments Off on The four areas

The four areas

In order to make this huge world more approachable we are going to break it into 4 main areas of experimentation. 1. Character design You can read a brief introduction here. And see some examples here. 2. Motion graphics  Learn

/ Comments Off on The four areas

First 3D animation

This is a very early digital 3D rendered film. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke. The best part of this film is not even the 3D rendering itself, but the outtakes and “making

/ Comments Off on First 3D animation

First 3D animation

This is a very early digital 3D rendered film. It was created in 1972 by Ed Catmull (the founder of Pixar) and Fred Parke. The best part of this film is not even the 3D rendering itself, but the outtakes and “making

/ Comments Off on First 3D animation

Intro to 3D modelling

3D modelling (also called Product rendering) is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D modelling can be achieved manually with specialized 3D production software

/ No comments

Intro to 3D modelling

3D modelling (also called Product rendering) is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. 3D modelling can be achieved manually with specialized 3D production software

/ No comments

Intro to 3D Animation

3D Animation (CGI, Computer Animation) 3D animation works in a completely different way than traditional animation. They both require an understanding of the same principles of movement and composition, but the technical skill set is very different for each task.

/ Comments Off on Intro to 3D Animation

Intro to 3D Animation

3D Animation (CGI, Computer Animation) 3D animation works in a completely different way than traditional animation. They both require an understanding of the same principles of movement and composition, but the technical skill set is very different for each task.

/ Comments Off on Intro to 3D Animation

Animation. Inspiration

/ Comments Off on Animation. Inspiration

Animation. Inspiration

/ Comments Off on Animation. Inspiration