Basic glossary
abstractionPulling out specific differences to make one solution work for multiple problems. algorithmA list of steps to finish a task. A set of instructions that can be performed with or without a computer. For example, the collection of steps to make a peanut butter and jelly sandwich is an algorithm. binaryA way of representing information using only two options. block-based programming languageAny programming language that lets users create programs by manipulating “blocks” or graphical programing elements, rather than writing code using text. Examples include Code Studio, Scratch, Blockly, and Swift. (Sometimes called visual coding, drag and drop programming, or graphical programming blocks) BlocklyThe visual programming language used in Code.org’s online learning system for K-5 students. bugAn error in a program that prevents the program from running as expected. call (a function)This is the piece of code that you add to a program to indicate that the program should run the code inside a function at a certain time. codeOne or more commands or algorithm(s) designed to be carried out by a computer. See also: program commandAn instruction for the computer. Many commands put together make up algorithms and computer programs. computational thinkingMental processes and strategies that include: decomposition, pattern matching, abstraction, algorithms (decomposing problems into smaller, more manageable problems, finding repeating patterns, abstracting specific differences to make one solution work for multiple problems, and creating step-by-step algorithms). computer scienceUsing the power of computers to solve problems. conditionalsStatements that only run under certain conditions or situations. crowdsourcingGetting help from a large group of people to finish something faster. dataInformation. Often, quantities, characters, or symbols that are the inputs and outputs of computer programs. debuggingFinding and fixing errors in programs. decomposeBreak a problem down into smaller pieces. define (a function)To add code inside a function so that the program knows what it is supposed to do when the function is called. digital citizenSomeone who acts safely, responsibly, and respectfully online. digital footprintThe information about someone on the Internet. DNS (domain name service)The service that translates URLs to IP addresses. DSL/cableA method of sending information using telephone or television cables. eventAn action that causes something to happen. event-handlerA monitor for a specific event or action on a computer. When you write code for an event handler, it will be executed every time that event or action occurs. Many event-handlers respond to human actions such as mouse clicks. fiber optic cableA connection that uses light to transmit information. for loopA loop with a predetermined beginning, end, and increment (step interval). functionA piece of code that you can easily call over and over again. Functions are sometimes called ‘procedures.’ A function definition is a segment of code that includes the steps performed in the function. A function call is the code segment, typically within the main logic of the program, which invokes the function. function callThe piece of code that you add to a program to indicate that the program should run the code inside a function at a certain time. function definitionThe code inside a function that instructs the program on what to do when the function is called. InternetA group of computers and servers that are connected to each other. IP addressA number assigned to any item that is connected to the Internet. iterationA repetitive action or command typically created with programming loops. loopThe action of doing something over and over again. packetsSmall chunks of information that have been carefully formed from larger chunks of information. pattern matchingFinding similarities between things. ParameterAn extra piece of information that you pass to the function to customize it for a specific need. persistenceTrying again and again, even when something is very hard. programAn algorithm that has been coded into something that can be run by a machine. programmingThe art of creating a program. run programCause the computer to execute the commands you’ve written in your program. serversComputers that exist only to provide things to others. toolboxThe tall grey bar in the middle section of Code.org’s online learning system that contains all of the commands you can use to write your program. URL (universal resource locator)A relatively easy-to-remember address for calling a web page (like www.code.org). usernameA name you make up so that you can see or do things on a website, sometimes called a “screen name.” variableA placeholder for a piece of information that can change. Wi-FiA wireless method of sending information using radio waves. workspaceThe white area on the right side of Code.org’s online learning system where you drag and drop commands to build your program. |