{"id":304,"date":"2016-08-27T01:25:18","date_gmt":"2016-08-27T01:25:18","guid":{"rendered":"http:\/\/eidersuso.net\/design\/?p=304"},"modified":"2020-12-04T02:08:40","modified_gmt":"2020-12-04T02:08:40","slug":"unit-1-the-3d-world","status":"publish","type":"post","link":"http:\/\/eidersuso.net\/design\/2016\/08\/27\/unit-1-the-3d-world\/","title":{"rendered":"Unit: Speak 3D, crit B"},"content":{"rendered":"<h2>Criteria B,\u00a0Developing ideas.<\/h2>\n<p>In this second criteria we will be developing ideas for your product, but before we jump into that there are some concepts about the 3D world that we need to address.<\/p>\n<p><span style=\"color: #3366ff;\">Session 1.<\/span> We are going to start talking about the <strong>differences between the 2D and the 3D<\/strong> world, and we will take a trip outside to experiment what are those differences when we really have to draw the world around us. Can we draw the same object 2D and 3D? What are the differences? We will talk about <strong>depth<\/strong> and <strong>stereoscopical view. <\/strong>We will do some activities to demonstrate the relationship\u00a0between the stereoscopical view and the perception of depth. We will introduce the concept of <strong>point of view.<\/strong><\/p>\n<p><span style=\"color: #3366ff;\">Session 2.<\/span>\u00a0We will talk about different <strong>representation systems<\/strong>. We will discuss how drawing is nothing else that another language with its conventions and its norms. We will explore different representation systems created by Humanity and we will try to invent a new\u00a0language. We will experiment how our thinking is contrived by what we have learned so far. Drawing from\u00a0the difficulties to create a\u00a0new language, we will introduce\u00a0the systems created to represents the world around us. We will talk about the \u00a0<strong>3 axis system (x,y,z),\u00a0<\/strong>called the cartesian system. From there\u00a0we will review the concept of <a href=\"http:\/\/eidersuso.net\/design\/2016\/09\/05\/isometric-drawing\/\">isometric drawing<\/a> which is the most used\u00a0system to represent three-dimensional objects two-dimensionally based on this cartesian system.\u00a0We will finish with\u00a0some exercises to understand the representation of\u00a0<strong>object views <\/strong>(front, side, plan and back).<\/p>\n<p><span style=\"color: #3366ff;\">Session 3.\u00a0<\/span>We will combine the two first sessions\u00a0to try to redraw the same objects we drew before using the isometric system but with a new method.\u00a0We will introduce the concept of <a href=\"http:\/\/eidersuso.net\/design\/2016\/09\/11\/parallel-perspective-drawing\/\">parallel\u00a0perspective drawing <\/a>and the <strong>vanishing point.<\/strong> We will talk about Reinassance painters Giotto, Fra Angelico and Brunelleschi and Piero de la Francesca.\u00a0Piero de la Francesca was indeed the first to study light in painting. And following his teachings we will talk about<strong> light<\/strong> and <strong>shadows<\/strong> in our own drawings.<\/p>\n<p><span style=\"color: #3366ff;\">Session 4.<\/span> And finally\u00a0we will move into mathematics, since we need to remember that the computer uses mathematical algebra to construct everything using\u00a01 and 0s. So we will need to talk about geometry and volumetrics in order to explain how all the 3D software out there operates. We will talk about triangulation and numerical models. In order to illustrate\u00a0these concepts that sound so complicated, we will have a look at one of the <a href=\"http:\/\/eidersuso.net\/design\/2016\/08\/04\/first-3d-animation\/\" target=\"_blank\" rel=\"noopener noreferrer\">first 3d animations<\/a>\u00a0ever created.<\/p>\n<p><\/br><br \/>\n<strong>Part 1. Develop a design specification which clearly states the success criteria for the design of the solution.<\/strong><\/p>\n<p>You will need to go back to A4 (design brief) in order to create your design specifications including what you learned from your research.<\/p>\n<p>A design specification is a list of <a class=\"wiki_link_ext\" href=\"http:\/\/dictionary.reference.com\/browse\/requirements\" rel=\"nofollow\">requirements<\/a> that your design ideas must meet plus a list of <a class=\"wiki_link_ext\" href=\"http:\/\/dictionary.reference.com\/browse\/constraints\" rel=\"nofollow\">constraints<\/a> that you have. It is the check list that you need to use when you start to make your design ideas.\u00a0This will tell you:<\/p>\n<ol>\n<li>The target Audience- Who you are designing for?<\/li>\n<li>Objective &#8211; This is a description of what the solution will accomplish. It could indicate under what conditions it will work.<\/li>\n<li>Production &#8211;\n<ul>\n<li>What it should look like (Size\/colours\/etc)<\/li>\n<li>What it should be made from.<\/li>\n<li>Tools needed to make the product.<\/li>\n<li>Time needed to complete the product.<\/li>\n<\/ul>\n<\/li>\n<li>Usage &#8211; How it will be used.<\/li>\n<\/ol>\n<p>I borrowed this\u00a0from <a href=\"https:\/\/myp-tech.wikispaces.com\/Design+Brief\" target=\"_blank\" rel=\"noopener noreferrer\">this<\/a> website, where you can also see a nice example.<\/p>\n<p><\/br><br \/>\n<strong>Part 2. Develop a\u00a0range of feasible design ideas which can be correctly interpreted by others.<\/strong><\/p>\n<p>It is now time to do some <a href=\"http:\/\/eidersuso.net\/design\/2016\/09\/05\/brainstorming\/\">brainstorming<\/a>. We will divide the class on groups and you will have 15 minutes to brainstorm with your team in order to get suggestions on how to improve or develop your idea.<\/p>\n<p>During the brainstorming session you can sketch on paper. Sketch as many solutions as you can think of without worrying too much about clarity. At this point it is just a matter of thinking.<\/p>\n<p><a href=\"http:\/\/o2leisure.com\/images\/furniture.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">This<\/a> example can give you an idea. Indicate color on the most successful ones but keep on drawing.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-347\" src=\"http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/furniture-1-e1472286793482.jpg\" alt=\"furniture\" width=\"700\" height=\"483\" \/><\/p>\n<p>Once you have many, you can choose the best 3 ones and present them in individual pages in order to ask for your classmate&#8217;s opinions.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-346\" src=\"http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-3.20.28-PM-1-e1472286758169.png\" alt=\"Screen Shot 2016-08-27 at 3.20.28 PM\" width=\"700\" height=\"283\" \/><br \/>\n<strong>Part 3.\u00a0Present the chosen design and justify its selection.<\/strong><\/p>\n<p>Once you have a final design you need to do a proper design to indicate measurements, materials and views.<\/p>\n<p>It is the time to practice your isometric drawing or perspective skills we have learned in this class.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-363\" src=\"http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/b6437e4677e9413af3408ad08af2c2a6-e1472294883336.jpg\" alt=\"b6437e4677e9413af3408ad08af2c2a6\" width=\"700\" height=\"595\" \/><\/p>\n<p>But it is not the only way, architects sketch quite loose like you can see <a href=\"http:\/\/www.mydstudio.com\/blog\/architecture-process-sketching.html\" target=\"_blank\" rel=\"noopener noreferrer\">here.<\/a><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-373\" src=\"http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.14.03-PM.png\" alt=\"Screen Shot 2016-08-27 at 6.14.03 PM\" width=\"655\" height=\"343\" srcset=\"http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.14.03-PM.png 655w, http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.14.03-PM-300x157.png 300w, http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.14.03-PM-210x110.png 210w\" sizes=\"auto, (max-width: 655px) 100vw, 655px\" \/><\/p>\n<p>NOTE: If you are doing character design, animation or motion graphics, you can see examples on how to prepare your sketches <a href=\"http:\/\/eidersuso.net\/design\/2016\/08\/22\/sketching\/\" target=\"_blank\" rel=\"noopener noreferrer\">here.<\/a><br \/>\n<\/br><br \/>\n<strong>Part 4. Develop accurate and detailed planning drawings\/diagrams and outline the requirements for the creation.<\/strong><\/p>\n<p>Once you have a final design you need to do a proper plan\u00a0to indicate measurements, materials, sides and views.<\/p>\n<p>Create a list of all the specifications that are not detailed in your final drawing.<\/p>\n<p>Note that once you finish with this criteria you need to be completely sure about your final selection. From here you are moving into the\u00a0creation criteria so you won&#8217;t be able to make any major changes. When working with a client it is really important to make sure they understand this, since changes during the creation area are going to alter the design process and may compromise the final solution.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-399\" src=\"http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.51.17-PM.png\" alt=\"Screen Shot 2016-08-27 at 6.51.17 PM\" width=\"726\" height=\"289\" srcset=\"http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.51.17-PM.png 726w, http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.51.17-PM-300x119.png 300w, http:\/\/eidersuso.net\/design\/wp-content\/uploads\/2016\/08\/Screen-Shot-2016-08-27-at-6.51.17-PM-210x84.png 210w\" sizes=\"auto, (max-width: 726px) 100vw, 726px\" \/><\/p>\n<p>Congratulations on finishing criteria B, you are ready to move into <a href=\"http:\/\/eidersuso.net\/design\/2016\/08\/26\/unit-speak-3d-crit-c\/\" target=\"_blank\" rel=\"noopener noreferrer\">criteria C<\/a>.<\/p>\n\n\n\n","protected":false},"excerpt":{"rendered":"<p>Criteria B,\u00a0Developing ideas. In this second criteria we will be developing ideas for your product, but before we jump into that there are some concepts about the 3D world that we need to address. Session 1. We are going to start talking about the differences between the 2D and the 3D world, and we will [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":331,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-304","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","has-thumbnail"],"_links":{"self":[{"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/posts\/304","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/comments?post=304"}],"version-history":[{"count":72,"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/posts\/304\/revisions"}],"predecessor-version":[{"id":1199,"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/posts\/304\/revisions\/1199"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/media\/331"}],"wp:attachment":[{"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/media?parent=304"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/categories?post=304"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/eidersuso.net\/design\/wp-json\/wp\/v2\/tags?post=304"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}